AI Insights · Timothy · July 2022
Top 5 Boxing Games on iOS in Latin America: Q2 2022 Performance
An insight into the performance of the top 5 boxing games on iOS in Latin America during Q2 2022, detailing trends in downloads, revenue, and active users.
In Q2 2022, the top 5 boxing games on iOS in Latin America showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at each app's trends.
Boxing Star: Real Boxing Fight from THUMBAGE had a notable fluctuation in weekly revenue, peaking at around $1K in mid-June. Downloads saw a significant rise, especially in the last week of June, reaching approximately 1.3K. Meanwhile, weekly active users increased from 3.6K in early April to about 4.8K by the end of June.
Real Boxing 2 by Vivid Games S.A. experienced a consistent download rate, peaking at 8.3K in early April. Revenue remained relatively stable, ranging between $300 to $600, with a peak of $594 in mid-April. Active users saw a peak of 12.3K in early April, gradually decreasing to around 5.2K by the end of June.
WWE Mayhem from Reliance Games showed a spike in downloads mid-May, reaching approximately 3.4K. Weekly revenue was highest at $529 in mid-June. Active users increased significantly in late May, peaking at about 5K.
Lion Studios' Slap Kings had consistent revenue, peaking at $313 in early April. Downloads increased steadily, with a notable peak of 1.6K in mid-June. Active users rose from 606 in early April to approximately 4.5K by late June.
Real Boxing: KO Fight Club, also by Vivid Games S.A., saw a steady download rate, peaking at 370 in late May. Revenue showed minor fluctuations, with the highest being $217 in early April. Active users remained stable around 850 by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower's platform.